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package cis36_gardengame;

/**
 *
 * @author Jonah
 */
public class GameLogic {

    public GameLogic() {
    }
    public GameState iterateGame( GameState oldState) {
        GameState newState = oldState;
        //implement code
        return newState;
    }
    public GameState generateNewGameState( BoardState boardState){
        GameState newState = new GameState( boardState );
        //implement code
        return newState;
    }
    
    private void bugAlgorithm() {
        //implemt code
    }
    private void critterMovement() {
        //implement code
    }
}
